ZDLSharp Design Goals
June 7, 2007 on 9:48 am | In Programming, ZDLSharp | By QBasicer | 1 CommentCurrently in the pipeline for ZDLSharp, is:
- Add DMFlags generator to the interface
- Finish adding current ZDL features (multiplayer)
- Do code cleanup and refactoring/debugging
- Implement file hashing system
- Start implementation of ZDLNet
- Redesign the interface
Things will pretty much happen in that order. Bio and I will be working hard on ZDLNet, to make it as smooth and user friendly as possible. We’re going to open the actual protocol. The main protocol is going to be a centralized TCP server, and use UDP for connection testing and file transfers between users.
BioHazard adds:
My pipeline is:
- Read up again on network programming.
- Set up project server and backend server.
- Write central server software.
- Write a GTKmm client for ZDLNet. (Yay Linux support!)
I’ll be writing the server software since I have a bunch of servers floating around.
I’m really looking forward to seriously working with Q on a project.
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Can it have a built-in “enable cheats in multiplayer?” I use ZDoom Launcher 1.04 (not to be confused, I’m lead to believe by somethign as follows, with ZDoomLauncher) currently and have to type that in myself. But unlike ZDoomLauncher I can use it to play multiplayer. But that’s not the point here. I also like ZDoom Launcher 1.04′s checkboxes for “host/join”, skill (already done in yours), map warp, and “extractic”
Comment by William Dibble — June 23, 2007 #